


The only problem I see is that they are in horribly low resolution. 357 magnum revovler and seriously tell me some kid can't do that cause i've met some talented young artist in middle/high school that could put that to shame :DĪnyway there gotta be some weapon remodel mod for sure! You've met plenty of hard surface 3D artists in your high school, then? Or did you just meet a lot of people who are good at painting or drawing and then assumed that they knew how to texture a 3D model? The whole game changes when you have to work in three dimensions and consider factors such as how the lighting in the game will affect the end result. Originally posted by Krishal:look at the. Again, I didn't think anyone was taking the "like a kid" comment literally. He's a professional that didn't have the motivation of a paycheck. Presentable being what I consider vanilla weapon's quality. (Edit: Scratch that, considering the above post by OP). I mean even the most unreasonable person wouldn't honestly think a kid could produce something remotely presentable in a AAA game. Maybe I just don't take remarks like that literally since they get tossed around so much. Not the best comparison against your everyday average gamer. My point was that OPs critique is pointless, unless he offers some actual reasoning for his claims beyond juvenile slander.Īnd Millenia is a professional texture artist who has worked jobs in the industry. So I think my counter "argument" (more of a retort, really) was very appropriate, given the context. Originally posted by Ladez:Normally I'd agree with you, but he said they look like they were designed by a small kid.
