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Arma 3 vehicle capacity
Arma 3 vehicle capacity










arma 3 vehicle capacity

  • Re-balanced mine damage and overall mine usability.
  • It was too high for our maximum soldier load.
  • Tweaked: Bag weight for static weapons.
  • Capacity tweaking for mortars, GMGs and HMGs (inventory).
  • Added: Mortar/HMG/GMG/Bipod/Tripod bags for every faction.
  • Fixed: Zooms of armed offroad gunner set to standard naked eye level (  and ).
  • Fixed: Incorrect duplicate of get-in points for Speedboats.
  • Adjusted position of Blackfoot pilot crosshair in HMD.
  • Removed magic disappearance of rotor blades for some helicopters.
  • Added compass and additional radars for copilot seats.
  • More realistic water fording ability for tracked armor.
  • Improved handling of terminal ballistics on armored vehicles.
  • T-100 commander optics features in line with OPFOR tracked vehicles.
  • Added: T-100 recoil animation for main gun.
  • Added: Ability to mount Marshall driver position from right side.
  • Civilian (and FIA) trucks have been revamped.
  • Player tank driver can turn out, while commander is turned in.
  • Fashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on them.
  • Animals should be avoiding roads more now.
  • Configured power line wires to be destroyed along with power line towers.
  • Fixed: Blinking resolution LODs on signs.
  • Fixed: Ladder on hospital building has been reversed ( ).
  • Fixed: Darker runway at a distance and with overcast weather.
  • Runway lights have new models and configuration.
  • Added: New runway parts for left and right airstrip on Altis.
  • The light reflected by the moon has been made more realistic.
  • The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject).
  • Many small Altis object positioning tweaks and other terrain fixes.
  • arma 3 vehicle capacity

  • Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don't need it.
  • ACTIVITY: Game Update: 1.02 (Altis performance, AI tweaks, Fixathon)












    Arma 3 vehicle capacity