Re-balanced mine damage and overall mine usability.
It was too high for our maximum soldier load.
Tweaked: Bag weight for static weapons.
Capacity tweaking for mortars, GMGs and HMGs (inventory).
Added: Mortar/HMG/GMG/Bipod/Tripod bags for every faction.
Fixed: Zooms of armed offroad gunner set to standard naked eye level ( and ).
Fixed: Incorrect duplicate of get-in points for Speedboats.
Adjusted position of Blackfoot pilot crosshair in HMD.
Removed magic disappearance of rotor blades for some helicopters.
Added compass and additional radars for copilot seats.
More realistic water fording ability for tracked armor.
Improved handling of terminal ballistics on armored vehicles.
T-100 commander optics features in line with OPFOR tracked vehicles.
Added: T-100 recoil animation for main gun.
Added: Ability to mount Marshall driver position from right side.
Civilian (and FIA) trucks have been revamped.
Player tank driver can turn out, while commander is turned in.
Fashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on them.
Animals should be avoiding roads more now.
Configured power line wires to be destroyed along with power line towers.
Fixed: Blinking resolution LODs on signs.
Fixed: Ladder on hospital building has been reversed ( ).
Fixed: Darker runway at a distance and with overcast weather.
Runway lights have new models and configuration.
Added: New runway parts for left and right airstrip on Altis.
The light reflected by the moon has been made more realistic.
The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject).
Many small Altis object positioning tweaks and other terrain fixes.
Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don't need it.
ACTIVITY: Game Update: 1.02 (Altis performance, AI tweaks, Fixathon)